Thanks to my regular read, Springwise, I saw these awesomely handy design templates for all types of user experience/interface design including smartphones. I am a digital creative director by background and have spent many years sweating over interface design issues for brands like Discovery, Microsoft, Viacom and others. There is so much art and science in UX design that those with years of experience learning the subtleties of what is likely to work best are really more valuable designers.
Then why do I want to buy pads and pads of these templates and hand them out to not just the UX teams but the account teams across the agency? Sacrilege! Chaos! The downfall of all that is orderly and tight! Possibly.
This simple innovation democratizes design of a user experience. At the very least it may motivate the "web design" team to stop forgetting about the mobile site that should always be created at the same tome as the main site.
Making Mobile Interface a Default
Imagine these little pads on every designers desk. Suddenly its harder for everyone to "forget' that mobile is the preferred interface for many of us. I would love it if UXStickyNotes came out with a couple of non-smartphone templates too. As my brothers & sisters at Iconmobile will testify, the possible handset configs in terms of screen size et al are too numerous to bother sketching. Still, having a pad to remind you to design for smartphones, for mobile web browsers, as well as, PC-based access at the same time is a good discipline.
Opening Up the Tools of Design
Give it to account people? Really? Well, it would be great if someone like Steve Krug or Joshua Poter would create the "10 Truths of Internet Interface Design" (No more than 10 pages, please; one idea per page; easy to visually scan format, please). At the risk of suggesting that years of experience and process can be boiled down into 10 pages and a UXstickynote, the effect of making all of this available to more people may be an accelerated flow of ideas. I am not suggesting that untrained or unproven designers design the final version of your next mobile web site. But they may have strong ideas that can more easily be captured and conveyed by sketching it out vs. being interrogated by a 'requirements-capture' team.
I actually don't know the affect of making these templates available to more people in the organization. All I know is that I just ordered a bunch and am willing to see.
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